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Author Topic: SparkEditor.  (Read 322 times)
Hoodedsniper
Starcraft III episode 4 Alpha
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December 01, 2009, 04:44:27 PM

Put Anything sparkeditor related here.

first thing made in spark/ its gone.
Hoodedsniper
Starcraft III episode 4 Alpha
Civil Protection
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Posts: 2533


You and your TTT and sunshine.


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January 14, 2010, 12:19:07 AM

The marine start in the ns2 map im starting.
Miroku
Captain of Industry
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Chell
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Posts: 14005


the only way to know for sure if you can trust him


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January 14, 2010, 06:04:25 PM

wip of Esther

also search props for "trim" and you get these two cool pipe trims that go along walls and then a corner, but the corner is circular; wtf? and circular pillars don't fit it
Hoodedsniper
Starcraft III episode 4 Alpha
Civil Protection
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Posts: 2533


You and your TTT and sunshine.


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January 14, 2010, 06:17:15 PM

ya i dunno some props are really weird and obscure.
Hoodedsniper
Starcraft III episode 4 Alpha
Civil Protection
****
Posts: 2533


You and your TTT and sunshine.


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January 14, 2010, 07:34:07 PM

Small hallway i worked on. it would look better with lighting and shadows but theres a lot of problems with nvidea 7 series and below.
Hoodedsniper
Starcraft III episode 4 Alpha
Civil Protection
****
Posts: 2533


You and your TTT and sunshine.


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January 14, 2010, 08:56:48 PM

BAM ghetto displacement
Hoodedsniper
Starcraft III episode 4 Alpha
Civil Protection
****
Posts: 2533


You and your TTT and sunshine.


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January 14, 2010, 09:00:24 PM

Unfinished room. Going to be a res node and tech point.
Cat
Feline
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meow


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January 14, 2010, 09:49:11 PM

I think I might try to make a remake of Dead Simple from Doom with this.
Miroku
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January 15, 2010, 05:20:17 AM

http://scmapdb.com/map:dead-simple-neo-2
Hoodedsniper
Starcraft III episode 4 Alpha
Civil Protection
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Posts: 2533


You and your TTT and sunshine.


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January 16, 2010, 01:10:28 AM

Ns map im working on. Making this one in hopes of it becoming a community made map for ns2.

This is just the Marine spawn, not to much around the floor, thats mainly because its ment for building and allow fades/onos to manuever easier because its just to small to add things that would block there path.
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January 16, 2010, 07:33:55 AM

http://scmapdb.com/map:dead-simple-neo-2

Does NS2 use .bsp files?

Although using that map for reference would be a lot easier than just using noclip in Doom.... Or would it?


Oh wait, that's HL1 engine.
Miroku
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January 16, 2010, 01:32:15 PM

Ns map im working on. Making this one in hopes of it becoming a community made map for ns2.

This is just the Marine spawn, not to much around the floor, thats mainly because its ment for building and allow fades/onos to manuever easier because its just to small to add things that would block there path.

it's too symmetrical

at least make the hallway entrances at different locations :D

Hoodedsniper
Starcraft III episode 4 Alpha
Civil Protection
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You and your TTT and sunshine.


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January 16, 2010, 03:48:52 PM

its not done yet :P thats just all i got finished with yesterday. Im hoping on improving visual and layout.
Hoodedsniper
Starcraft III episode 4 Alpha
Civil Protection
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Posts: 2533


You and your TTT and sunshine.


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January 20, 2010, 02:51:18 PM

Started again on something new. Ill most likely use it or at least what i make because i like the way this one turned out.

First pic is of res node in rine spawn

second pic is unfinished rest of rine spawn.
Hoodedsniper
Starcraft III episode 4 Alpha
Civil Protection
****
Posts: 2533


You and your TTT and sunshine.


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June 10, 2010, 01:51:57 PM

Im gonna start using this again.

Gonna start making a REAL map.

"That Miroku can test ingame because my comp cannot handle NS2"
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